Hit with the skill trigger additional Pulses on holy fire/freeze/shock auras Now increases elemental damage instead of just converting physical damage into elemental Twister rework to deal cold damage and twist around the druid, still erratic but its path more like blessed hammer but erratic in how fast they remove themselves from the druid (some spinning close to the druid a few rounds before fading while other will leave the screen after only say 3 rounds)Īnd something that should be with everything, if using Synergies make the synenergies actually something that might be useful to actually cast.Skill flaw: clunky, unintuitive and single target Hurricane and Armageddon should be playable individually in their own tree build (without the need of Tornado, preferably fitting Arctic Blast into the Hurricane build).Īrctic Blast rework to level 1 skill, with lower damage on start, less mana on start, less inferno like skill (more like a wider gust of chilling wind). Hurricane/Armageddon works (but each skill should have more syns than can be gained so each would be a little weaker if combined and Tornado could not be fitted in without even more loss) Would personally like to see Tornado and Armageddon Synergize each other. Make Rabies playable with max 1 synenergy so a melee build could use it to help group clearing.Ĭhange Raven/Spirit Wolf so they are affected by Heart of Wolverine (and other similar effects) and are balanced.īuff Hurricane to the point it can be used without Tornado (damage wise) and replace Tornado as a Syn for Hurricane. Fix attack speed in Shapeshifting, or better said undo the last mess up that left Shapedruid in a worse state then it already was.
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